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All responses Most smiled responses
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That URL has always been great. More and more people are beginning to understand about the domain hack. I've never heard of it being confusing.
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Yes, begin with C, then graduate to C++. I'm not a fan of using Java or any other insulating language that doesn't teach you about pointers and memory.
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Yes, I use DarkPlaces but with all the original art. On a Mac.
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asked by v00d00m4n
I started development of the biggest game I've ever attempted back in 2005. It was a super ambitious MMO that we developed for 4 years before having to pull the plug.
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No, I never foresaw that the FPS would evolve into a game where the speed of the player and skill of the player would be removed in favor of being a slow-moving damage sponge.
Major elements that are missing include the freedom of the player to fully explore their environment (due to excessive collision volumes closing off areas), and the slow death of secret areas and surprise traps that make exploration so fun. -
Oh, I just posted something. I'll get more up there soon. Been really busy the past couple months.
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They're touched-up scans of Adrian's sketches. Much of DOOM's art began on a sketchpad before coming into the game.
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Program in it for years and during this time, learn new things about the language and use those things in your code.
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I think it's fine having a game franchise on multiple consoles, but I also advocate creating custom stories within the brand on different platforms that take advantage of the platform's strengths.
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We actually started to work on a VGA parallaxing engine using VGA-ified Keen 4 artwork to see what Keen 7 might look like. But then we decided that Wolfenstein 3D was too good an idea to pass up, so we moved onto that instead.
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No, we made every monster and put it in the game until we felt we had enough. No throw-aways.
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Oh, I have nothing to do with that. It's up to Eidos to negotiate.
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I did a ton of programming and most of the first episode levels. I also did game design, sound design/programming, and music direction. I think I did more coding than level design on DOOM 1.
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On Map 11, The Circle of Death, when you press TAB for the map screen it will say 'O' of Destruction instead. This is a reference to the Hoe of Destruction in Ultima 7.
When you try to quit DOOM 2, one of the quit messages says "You want to quit? Then, thou hast lost an eighth!" This is a reference to Ultima 4 when you screw up one of your virtues that had reached Avatarhood. -
On my Mac, I play WoW and Half-Life 2. On my iPhone/iPad, Plants VS Zombies, Canabalt, Words With Friends, Foursquare (oh yes, it's a game!), Tiki Towers, Rolando, Resident Evil 4, Pocket God, Oregon Trail (excellent), Angry Birds.
John Romero’s Bio
John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 97 of which have been published commercially, including the iconic works Wolfenstein 3D, Doom and Quake.


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