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    1. John Romero
    2. John Romero
    3. John Romero

      Yes, begin with C, then graduate to C++. I'm not a fan of using Java or any other insulating language that doesn't teach you about pointers and memory.

    4. John Romero
    5. John Romero

      I started development of the biggest game I've ever attempted back in 2005. It was a super ambitious MMO that we developed for 4 years before having to pull the plug.

    6. John Romero

      No, I never foresaw that the FPS would evolve into a game where the speed of the player and skill of the player would be removed in favor of being a slow-moving damage sponge.

      Major elements that are missing include the freedom of the player to fully explore their environment (due to excessive collision volumes closing off areas), and the slow death of secret areas and surprise traps that make exploration so fun.

    7. John Romero

      Oh, I just posted something. I'll get more up there soon. Been really busy the past couple months.

    8. John Romero
    9. John Romero

      Program in it for years and during this time, learn new things about the language and use those things in your code.

    10. John Romero
    11. John Romero

      I think it's fine having a game franchise on multiple consoles, but I also advocate creating custom stories within the brand on different platforms that take advantage of the platform's strengths.

    12. John Romero

      We actually started to work on a VGA parallaxing engine using VGA-ified Keen 4 artwork to see what Keen 7 might look like. But then we decided that Wolfenstein 3D was too good an idea to pass up, so we moved onto that instead.

    13. John Romero
    14. John Romero
    15. John Romero

      I did a ton of programming and most of the first episode levels. I also did game design, sound design/programming, and music direction. I think I did more coding than level design on DOOM 1.

    16. John Romero
    17. John Romero
    18. John Romero
    19. John Romero

      On Map 11, The Circle of Death, when you press TAB for the map screen it will say 'O' of Destruction instead. This is a reference to the Hoe of Destruction in Ultima 7.

      When you try to quit DOOM 2, one of the quit messages says "You want to quit? Then, thou hast lost an eighth!" This is a reference to Ultima 4 when you screw up one of your virtues that had reached Avatarhood.

    20. John Romero

      On my Mac, I play WoW and Half-Life 2. On my iPhone/iPad, Plants VS Zombies, Canabalt, Words With Friends, Foursquare (oh yes, it's a game!), Tiki Towers, Rolando, Resident Evil 4, Pocket God, Oregon Trail (excellent), Angry Birds.

John Romero

Redwood City, CA

planetromero.com

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John Romero’s Bio

John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 97 of which have been published commercially, including the iconic works Wolfenstein 3D, Doom and Quake.

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