Ask whatever
Recent Responses
-
-
It's not a need thing, and there's no specific goal number I'm thinking of. I have the software already, paid for out of pocket some time ago (I guess this could be a reimbursement, technically?) It's more a question of if there's sufficient demand that it seems like porting will be worth the time. I feel like the way things are trending, the message is pretty clear.
-
Rocky made it. The guy who did additional art for Phanta! :)
-
I had something like this but it wasn't working. Rolling continuously makes you move faster horizontally than just running--so I chose to limit its mobility to balance it, by making it difficult to jump out of it. It's unsafe near edges and stuff! The only way to cancel it is to attack, which leaves you prone for a few moments.
The real purpose of the roll is to dodge attacks. It'll be free frames of invincibility. So you should learn to think of it like that. -
I'll see. Priority is getting something that resembles a working, playable game first!
-
I'd like to pixel the other art by hand. I had this grand illusion in gorgeous detailed pixels like what konjak does but quickly realized I'm just NOT THAT GOOD so I'm doing my best with what I got. ;}
I have no reference for the art style that I'm aware of. Just kinda making it up. It'll be a funky mix but I think it'll work. -
I used 8.1. Studio wasn't out for a year until after I started.
I use the supersound mod, which is also why Studio wasn't viable. After release I may like to port it to Studio and get a Mac version going, but that's reliant on the game doing well on PC first -
I definitely will! But I'd like to wait until it is in peak condition. Also it would help if it already is released with some good press behind it.
-
My close friend JC Bridgez made music for Cowboykilla (he was called Lil Vypa at the time). And Pollushot used license-free music by Kevin Macleod.
Everything else to my knowledge was Jason Covenant (Prophecy). -
1) Yes!
2) Probably!
3) I will probably handle that through the Phanta website. Options for that are opening up all the time, though... there's this new thing called "Desura" for example that I could use. Of course I'd really like to be on Steam. Whooooo knoooooows! -
There's a 3DS paper mario? sweet. maybe I will. I only ever played one, and it was the one for the wii, which was pretty different from the others, I'm told. I always vaguely meant to jump on those but never got around to it.
I kinda wanna play mario 3d land first though. -
I got VVVVVV on the 3DS and then beat the main campaign... that was some weeks ago. Since getting the 3DS last month I've exclusively played downloadable games on it, which has been more than satisfying for the moments when I do sit down to play something. (Which has been more frequent now that I'm on the tail end of Phanta work).
I'm not excited for the Wii U. I've no protest against it either. It's whatever.
I've been less and less interested in big consoles/big console games as time's gone on. It may just be a phase. But it always feels like such an investment to plug in a console and sit down with something. Portable, accessible games I can play on my phone or my ds or my laptop have been drawing me in much more, lately.
As soon as Nintendo dangles the next Zelda or whatever in front of my nose I'll probably slip right into the Wii U craze, though. -
Not so much activity cause not so many questions. I'm always kinda waiting for this to die a natural death. Maybe once I have a new game out people will flock back.
-
It's free to start. I've probably only made like 30 bucks off of it, though. The prices are high (I can only make them so low) and I don't publicize it very much so, yeah. I wish there were a consumer-cheaper venue to sell custom designs. (Suggestions?)
They do have sales often which occasionally make the prices reasonable, especially around holiday season. But I feel like a prick telling people about zazzle's "special offers" like I'm their spokesperson. -
That's an... Oddly specific question based on totally tertiary knowledge of the game :p You can manuever around enemies with some dexterity, even in pretty tight spaces. And many enemy groups don't respawn unless you reload the game. I really wasn't trying to make you repeat fights unnecessarily.
-
You guys just sound so desperate, it's kind of sad really :s
-
I picked up one in a bargain bin a couple summers ago and played a few levels. I liked it a lot! As with many games lately I didn't feel super compelled to invest a lot of time in it even though I liked it. But I dig its style and I'm happy they're making more.
-
That sounds nasty! I'll pass on that and all its variations, thanks.
-
Nothing truly memorable. I've lost many hours here and there to file corruption, computer crashes, that sort of thing. I always just sort of bounce back and make it work. I work off of dropbox which saves me a lot of stress over things like lost flash drives, hard drive issues, etc. In December the computer I'd been using since Assassin Blue started to die and I moved over to a whole new one, with little to no fanfare or delay on work.
Generally I help myself by being cautious and alert about these things. I've heard too many horror stories to let something really tragic happen.
-

