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Recent Responses
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Earlier this year, there were talks with a handful of awesome folks and outlets about adapting my sleuthy aptitude into something more traditional. Stephen Totilo made an attractive pitch, and things very quickly came together from there.
I recognize that there is some skepticism of Kotaku in some corners, but I think under Stephen's editorship, the site has become a more discerning place that houses diverse points of view — Kate Cox, Evan Narcisse, Kirk Hamilton, Patricia Hernandez, Luke Plunkett, to name a few — and perhaps a bit different ideologically than anything else under the Gawker umbrella. (That is not to diminish Brian Crecente's Kotaku in any sense. Brian is a very nice and talented guy, and I'm very eager to see what he and the team at Polygon deliver when their site launches in the next few weeks.)
I don't know if any of that directly answers your question, so in short: I am genuinely excited by version of Kotaku that Stephen is building, and hence I took him up on his offer. If I didn't think he was committed to building quality site, I would have declined his offer as I've done in the past when I was approached for things I was less than thrilled by. -
Does Deadly Premonition count? I didn't really get into that game until this year, and it is far and away the best thing I've played this year. Easily one of the two or three most memorable games of this generation, maybe even the most memorable.
If forced to pick from something that came out this year: Superbrothers: Sword & Sworcery EP. Unlike most games, it felt like it contained no filler and consistently had this pretty awe-inspiring sense of enigma and discovery. This really was the first mobile game I've encountered that felt meaningful from beginning-to-end, as opposed to just being a bunch of content to have some fun with.
Runner-up: Stacking. Super charming puzzle game that I enjoyed every moment of, including the DLC.
Honorable mentions: Bastion, Groove Coaster, Quarrel Deluxe, and Saints Row: The Third. -
No, it wasn't a joke, but his involvement was probably pretty minimal — basically, it sounds like the AC team asked him for feedback on their game, and he gave some suggestions/advice when he visited Ubi Montreal for a day or so early in AC2's development.
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You figure out how to be more efficient. I actually spend less time than I was with the blog. It's much less dillying and more of a refined hypertargeted method to attain a higher likelihood of striking gold.
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Dead as a doornail. Studio never materialized really, and nothing they worked on ever left the concept stages.
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It is? You seem to know more than I do here, but there was that copyright filing back in 2009 that showed ZeniMax apparently picking up the IP, as you may have seen. If Bethesda is the publisher, I don't know if I see a reveal of any sorts happening soon — they have a pretty full 2011 shooter slate with Brink and Rage, and I'd imagine they want to focus on those.
However, there was also that blog post from August 2009 IIRC saying that Human Head's next project — which had just recently been picked up at the time — was due in 2011. I imagine its probably been pushed back to 2012 if it's a Bethesda game, though. Come to think of it, a H1 2012 release sounds fairly plausible, given they have Machinegames FPS and likely Doom IV and maybe Arkane's game (though that could very well not be a shooter) also slated for 2012. If Doom IV is going to be shown at QuakeCon, I suppose it makes sense for Beth to let the cat out of the bag now so it isn't revealed in the shadow of Doom IV. -
Rockstar will leave the games business in the next week to enter the cookie business. The next GTA will actually be a macadamia nut chocolate-chip cookie.
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This cannot be a serious question, right? I don't know how the internet-related use of the acronym "dp" weighs on the possible sincerity of this query.
Anyways, it is not. -
Wasn't there some job listing or something that said it was going to be some Kinect game? I didn't play more than a half-hour of the first game, but I imagine the sequel would be some sort of Dance Central-inspired music game where you have battle the shadow monsters in various regional dance and karaoke contests throughout America to prevent them from blocking the sun or something. Alan Wake: Are Your Feet Asleep? is a good title.
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I really hope so—I would like to forget playing Crackdown 2, let alone that game's existence. And maybe that GRIN Terminator Salvation game, though I suppose renting it for the express purpose of livetweeting the game is my fault. And Shaun White Skateboarding too.
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Obviously, it's being developed by a group of Amish dudes using a bunch of abaci.
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I engage in the urban quasi-acrobatic activity of snarkour on Twitter.
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I suppose the USPTO database was what led me down the rabbit hole.
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I normally wouldn't reveal something to threaten my competitive advantage and my quest for internet superstardom, but I love anonymous people on the internet so I will tell you my secret: I have a USB-powered Ouija board.
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Should I be embarrassed that I had no clue what this is a reference to?
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superannuation’s Bio
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