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    1. Nav

      Um, sometimes? I get really good comments when I do get them, so it's not so bad.

      I also think commenting in general is changing. You have your Snarkmarkets, which become loci for discussion. And then you have your SiWs, that simply contribute some tiny little thing to a discussion that gets taken up by an active community elsewhere.

      I think I'm generally okay with that. But, sure, would I like more comments? Yeah. Who wouldn't?

    2. Nav

      Good question!

      I'm not sure I'm the best to answer it though. What's more, is popular culture usually ahead of its time? Or is it reflective of it? That's a tricky one, right?

      I would say, however, that we're in a transition period in terms of our entertainment/art/aesthetics. Girl Talk is, I think, a sign of a culture coming to grips with not simply how art simply reconfigures things from the past, but how technology is making that so much more apparent than before.

      NBC's Community is one sign of what happens when we live in a post-ironic age. You can't simply 'not end' a 22 minute narrative arc - but you have to do so in a way that, instead of only laying bare the functioning of a system, actually asserts something new.

      Transformers 2 and Twilight and the most perfect examples of contemporary cutlure I know of, but if I start yapping about those, I'll be here all day. But really, if's T:ROTF that is my go-to example for 'things that are ahead of their time'.

      P.S. Sorry for the delay.

    3. Nav

      Wait, you mean not out of frustration, right?...

      Actually, no - as much as I talk about the capacity of games to invoke this intense relationship between the player and their avatar, I've never cried because of a game. Part of that has to do with the subject matter of most games: they tend to focus on these big, cataclysmic events. Small, quiet indie movies that aren't about much of anything are the things most likely to make me cry - and I've yet to find the gaming equivalent of Away We Go.

      That said, I still get weirded out 'saving' a little sister in Bioshock - whenever one of them says "no no no", I feel it in my gut.

    4. Nav

      Erm... some sort of movie marketing? The arch nemesis of Courtney Black? The leader of a group of outlaws who, after their trailer park was destroyed by a rogue mining company, roamed the countryside in search of vengeance and excellent pumpkin pie?

      Yeah, I haven't the foggiest.

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