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    1. Mark Stevens

      Unfortunately, I'd have to say Jersey Shore. There are more people know who Snookie and/or The Situation are than there are people who watch X-Factor/American Idol beyond the hilariously bad audition weeks, can hum a Girls Aloud song, have farted into cakes or will forever curse "that fucking sniper level".

    2. Mark Stevens
    3. Mark Stevens

      Kate Winslet, Naomi Watts or Carey Mulligan. (I answered that way too quickly.)

    4. Mark Stevens

      Well, you could technically cheat here given that most TV shows are accessible on computer these days. But I'd definitely throw the TV away.

      I don't watch a huge amount of TV; in fact I could probably count the ones I regularly follow -- that are currently airing -- on the fingers of one hand and still have a few spare. I don't really do the "sit & veg" style of TV viewing either. I sit down to watch something specific, not just sit down and watch something for the sake of it. There's always a book I'd rather read, some music I'd rather listen to, a video game I'd rather play or some catching up to do on Google Reader.

    5. Mark Stevens
    6. Mark Stevens
    7. Mark Stevens

      Mac Slater Hunts the Cool by Tristan Bancks. Currently reading China Mieville's Kraken.

    8. Mark Stevens

      Being able to chomp on the necks of every literary agent who continues to encourage the writing of vampire-themed novels.

    9. Mark Stevens

      Harder difficulty levels. Granted, with many of today's narrative-driven games (such as Heavy Rain), this is pretty much redundant, but there are still plenty of games out there that could make a bit more of an effort to present seasoned gamers with a tougher challenge.

      If I could bring back a second trend, it would be giving developers room to experiment. Granted, with many games in the 80s produced by a single guy in his bedroom, there was plenty of experimentation to go round. But with today's games produced by hundreds of people with multi-million dollar budgets, very few publishers are willing to risk going off the beaten track. Thankfully there is a thriving indie scene, at least on the PC, where some of that experimentation is going on. It would just be nice for a major developer to occasionally work on a few low budget experimental pieces instead of relying on big budget churnware.

Mark Stevens

Richmond, VA

retroblique.com

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