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    1. Alec
    2. Alec
    3. Alec

      Of the games I've released, probably the first Dadaists Gone Wild, as I think I captured the type of experience that I intended with that. That's not to say that I wouldn't do some things differently were I to make that game today (I would smooth out the difficulty curve a bit and improve the tiles), but the main thrust of the game (ie. the moments that confuse the player), I think, was fairly strong.

      However, I'm currenty more proud of the game I'm currently working on, and about to release, Space Captain McCallery Episode 2. While developing it, I feel like I have enough control over it to put in touches that reflect a lot of what I want to try to do s a designer, In some ways I've tried to look at what I found compelling about the action-adventure games I played as a child and put those into the game, and possibly even try to amplify them. This is my first game where I've built in a really strong exploration component, which is something I'm quite interested in. I've put in some hidden stuff that can be found by exploring, but which maybe no one will see, or maybe someone will be the first player to see it years from now.

      But I haven't really gotten the distance from Space Captain McCallery Episode 2 yet to properly judge, whereas Dadaists Gone Wild is about a year old, so I can kinda look back on it and judge it more in terms of how people reacted to it.

    4. Alec

      As I've said, I haven't been involved in the Oblivion modding community for years, and even then, I didn't know of anyone who would do mods by request. If you can find someone to do it, I'm fine with someone editing my mod as long as I get credit for the original mod.

      As for learning how to edit the mod, there's plenty of good resources online, back when I was modding, the Elder Scrolls Construction Set Wiki was the best place to start: http://cs.elderscrolls.com/constwiki/index.php/Main_Page . They've got tutorials and such, as well as information on particular aspects of the cs.

    5. Alec

      Sorry, I haven't used the cs for years so I'd have to relearn it myself if I were to use it again. I don't even have the cs installed on my current computer. As for giving Rolaro the crystal, I don't actually recall the specifics, but I think it's implied that when you get the crystal, he uses it to revive the town. If the town is rebuilt, that's the end of the quest.

      I modded Oblivion mostly to create levels and quests, so the city wasn't my top priority, but rather just a nice little reward for completing the quest.

    6. Alec

      Thanks for playing the mod and I'm glad you enjoyed it. However, I haven't touched the Oblivion construction set in years, so I don't have any plans to work any further on Oblivion mods. I work on stand-alone independent games now, which you can find on my site. Thanks again for showing so much interest in my mod. If you really want to see those changes you've listed implemented, feel free to make a modification of Tolawayl (as long as you give me credit for the original mod).

    7. Alec

      I like the concept of it quite a bit. I think the donation incentive system is quite good. It would be better if it would accept PayPal, as it's a more commonly used online payment service.

      I'd probably consider using it again once I've made more of a name for myself and have a product that has more of a need for funding.

    8. Alec

      The obvious answer would be "wherever I am at the time," but the better answer would be closer to "wherever Roger Dean is when he paints."

    9. Alec

      Throw the bomb somewhere safe, tie shoelaces to the tin can, tie other end to the paperclip, attach the paper clip to the complete works of Shakespeare, then listen to Shakespeare through the tin can telephone.

    10. Alec
    11. Alec

      Knowing where the trap is-that's the first step of evading it. This is like single combat, son, only on a larger scale-A feint within a feint within a feint...seemingly without end. The task is to unravel it. Knowing that the Harkonnens stockpile melange, we ask another question: Who else is stockpiling? That's the list of our enemies.

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