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    1. J. Parish

      On Vita, Sound Shapes and Gravity Rush are must-haves. On 3DS, geez. Either Mario game and Paper Mario are safe bets, but there's all kinds of stuff like Theatrhythm if you want to branch out. And don't miss the download-only games like Crashmo and Mighty Switch Force.

    2. J. Parish

      Tough to say. EOIII is the most different of the series, and it's pretty sprawling and complex. EOIV seems like more of a back-to-basics approach. However, if you're interested in playing both, I'd recommend III. Each game improves on the last and it's really tough to go backward.

    3. J. Parish

      No, we stopped aggregating a while back. There are a number of reasons, but the most important is that we're not keen on how they misinterpret our scores and how publishers then use those misinterpreted scores as an excuse not to pay developers.

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    7. J. Parish

      BurgerTime would make too claustrophobic an FPS to be enjoyable. On the other hand, Legacy of the Wizard has tons of jumping puzzles. Either one would need some massaging, but I'll go with legacy of the Wizard.

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    9. J. Parish

      I hope we do. That game bombed in Japan, though. Usually that scuttles chances for a localization, but sometimes the publisher wants to recoup its losses. So I will be honest and say, "DUNNO."

    10. J. Parish

      He actually gave me copies of them after I fed some of our writers a bunch of interview questions to ask him a few years back! They're good, albeit really different from the classic game tunes that made him famous.

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    12. J. Parish

      I saw about 10 minutes of the first episode of season six as it aired and, compounded with the four movies, realized that Futurama would be best if it ended with Fry and Leela walking into the sunset in a holophonor vision. So that's how the story ends for me, and I won't hear otherwise.

    13. J. Parish

      No way. I think being able to spend $200 on another system with no second analog stick is the BEST thing!

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    16. J. Parish

      Remember it as in "did you play it"? No. Remember it as in "remember there was a game by this name once upon a time"? Yes.

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    19. J. Parish

      I don't really get this rush to proclaim skill trees dead. Different RPGs use different systems. It seems silly to say, "Well, this mechanic is gone for good," because one or two high-profile games go in a new direction.

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J. Parish’s Bio

San Francisco, CA

www.gamespite.net

Made of love.