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    1. Steve gaynor
    2. Steve gaynor
    3. Steve gaynor

      My wife and I just wanted to get back to the west coast, which we consider our home. It was amazing working with all the talented people at Irrational, but I'm excited to explore the free agent lifestyle and pursue my own projects. What those might be, time will tell.

    4. Steve gaynor
    5. Steve gaynor

      I am pursuing writing and design work on a contract basis, and exploring my own projects.

    6. Steve gaynor

      It's a group of images centering on 80s/90s retro future and urban dystopia. It's just a tonal chapbook really.

    7. Steve gaynor

      I went to regular college so I endorse regular college, but your talent and drive is going to be the deciding factor either way.

    8. Steve gaynor

      Same ones you do probably. I see a lot of Kotaku up on monitors around video game offices.

    9. Steve gaynor
    10. Steve gaynor
    11. Steve gaynor
    12. Steve gaynor

      Yeah that is not an issue as far as I've ever been aware. Having a degree is good. Having gone to a fancy university has never seemed important. I have a degree from a state college, and not even the most prestigious in the state.

    13. Steve gaynor

      Of course each piece of content and the systems that govern them are authored. I'm not talking about procedural generation at all. The authorship is question is that of the player's experience of the place and their progression through it-- their "personal narrative." This is why I love the Fallout games so much, because even though each quest and dialogue tree is authored, my path through the wasteland is dictated by me, and I feel like I can really exist in a PLACE, instead of cranking forward through somebody else's story. These are all points along a spectrum of course, one where the endpoint is only theoretical. It's an ideal to imagine when approaching the practical issues of designing a gameworld and play structure for a player to live within.

    14. Steve gaynor
    15. Steve gaynor

      The first review that came out, the one on IGN by Arthur Gies, was a real upper for me when I read it. That's the kind of review you want to print out and get framed. Any review where it seems like the writer really got something out of their time with the content, or felt some kind of connection to it, is very nice to read.

    16. Steve gaynor

      I'm not sure! Does it come with any assets to work with? I think you're better off using the editor that comes with a retail game so that you have access to all of their art and gameplay assets to use. As far as Unreal goes, if you got Gears of War or Unreal 3 for PC you can use their editors including all the content from the game. Valve's games might also be a good choice as they all have editors to go along with them and there's a fair variety of different game styles to choose from.

    17. Steve gaynor
    18. Steve gaynor
    19. Steve gaynor

      Well, considering I worked on the FEAR series in some capacity, yes, I'd call myself a fan. I thought the first game especially was really great, and had a lot of subtle, clever aspects to it that went overlooked... probably due to all the unsubtle, silly aspects surrounding them, but that's all part of the charm and pulpy enjoyability of the property.

    20. Steve gaynor

      Yeah, a lot of people felt the same about them in BioShock 1. I think the feeling was stronger for me in the first game, but then, I worked on the second, so it's hard to have an objective viewpoint.

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