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All responses Most smiled responses
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Not sure about terrifying, but we definitely designed some things to feel really overwhelming and intense! But I think you're not the only person... (PS Sorry for epic delay - I keep forgetting about formspring)
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Yes, we aim to get on Steam! It'll probably be after the beta period (so, Q2 this year maybe?) but we'll see
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asked by falloneus
Hi, yes we're definitely working on it! It got into IGF and the plan is to release a paid-beta version early March.
We did a couple of interviews recently with some more info:
http://www.rockpapershotgun.com/2012/01/27/igf-factor-2012-proteus/
http://www.gamasutra.com/view/news/39419/Road_to_the_IGF_Key_and_Kanagas_Proteus_.php
Really glad you enjoyed it, and hope you like the beta and the full version just as much! :) -
That's not strictly a question, but thanks for the support! I hope to get back into it this week. Haven't had much spare time this last month.
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I loved Knytt but the monsters in Stories spoilt it for me a bit (not that I hate monsters in all games, it just felt wrong). I guess I would like some of the user-created stories...
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Hi, yes definitely plan to do a Mac version, and Linux. Should be simple(ish) as it should run on Mono on both systems once the dependencies are sorted. I know of one thing I definitely need to remove before that might start working. If it doesn't "just work" after that then I might need some testing and DLL-wrangling help, but it shouldn't require coding.
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Web stuff, fixing a few bugs and problems, and then just deciding whether it's ready...
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I am terrible at finishing books at the moment. The most memorable book I finished recently is Voyage to Arcturus by David Lindsay, a strange philosophical pre-scifi
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asked by TheIndieDoctor
Sometimes tears make exploration difficult, both from the practical point of view of causing a haze to decend upon the picturesque views and, on the emotional side, feeling too sad to enjoy the experience and maintain a sense of direction. We will be performing focus testing to ensure no one feels sad whilst playing the game, but leaving open the possibility of feeling a little melancholy and introspective afterward.
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(First question - Hooray!)
There should be an early public "test" version in the next few days. It won't be quite complete, but me and David Kanaga (the musician) will be talking about what's left to do when we meet up at GDC. The remaining stuff will probably be things like additional music, creatures, optimisations... maybe some basic goals to give you a reason to explore more.
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