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    1. David Amador
      davidamador responded to Chexxeh 11 Apr

      Well I don't think there's a "right way".
      But there are many things you can do. First of all, a blog or website is imperative. Post something you are working on once in a while. Not just the final stuff, in development is also interesting.

      Having a twitter account which people can follow can help too, even though I'm a coder myself I follow a couple of game artists blogs and twitter.

      Contacting a few indie developers presenting your work once in a while can help too, or seeking in forums like TIGSource and IndieDB for teams in need of artists.

      Never say right away, "I'll do my services for free, all I want is to learn". You have a trade, if you good at it you should receive payment, even if not much since most teams don't have much money. If they eventually ask for free, you can consider, just to hand it over right away :)

    2. David Amador
    3. David Amador
    4. David Amador

      I've been working as an indie dev since early 2010. I've been off and on as being full time and part time for that long. I work a couple of months, save up some money then spend a couple of time making the game full time. I am full time right now working on my next game. I've done that twice these past 2 years.

      It's a actually a bit hard managing both jobs, the main reason being lack of time and you being tired. It's even worse when, In my case I was coding during the day job and then having to code on my indie stuff.

      The main point is having absolute trust in what you want to do. You won't be able to work on your game every day so taking some small notes on what you where doing gets you "in the zone" faster when you start again.

      For me it's gets a little better when I decide that I'll only work a couple more months and can get back to the indie stuff, usually you arrive home more motivated.

      It's also important that your boss is ok with that, in case you're working on an IT company. I had one that wasn't ok with that so I bailed out. No point in having issues with the boss, you never know how much time you have to stick there.

      I actually wrote a post about this around a year ago, in case you want to read it, here's the link http://www.david-amador.com/2011/05/indie-and-day-job-making-it-work/

    5. David Amador
    6. David Amador
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Indie game dev wannabe. :D

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