Ask me anything
Recent Responses
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Depends, we usually use free fonts front the web (free to use commercially), and modify them a bit with outlines and shades, but sometimes we create our own, like the speed numbers popping up in Knightmare Tower after you've sliced a monster!
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The word Kickass should be in the dictionary, and there should be a screenshot of BB2 beside it.
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We're actually good friends with the Berzerk crew, so we sometimes poke at each other by including references to each other's games :]
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There's a lot of solutions, like using AIR (Flash), Objective-C with Xcode if you want to use native code, or Unity if you'd like to publish on different devices.
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Any way is greatly appreciated, we don't really mind since all payment systems take a certain percentage :]
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We use a glow filter with a strength of 2000% - 3000%!
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We use Microsoft Excel / Google Spreadsheets a lot to play with numbers (basic formulas), and we do a LOT of testings. It's basically 80% trial and error!
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Yes, we do all the code/visuals in all of our games! Well, except for music and sound effects.
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We are not selling them publicly yet (though we will, eventually), and we designed our websites ourselves :] Speaking of which, we are working on a new layout for 2013!
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We're working on a lot of new stuff at the moment, but we don't have anything solid to show. We'll keep everyone updated through our Facebook / Twitter page once we do!
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We actually had the games ported by some other developers to make them run on iOS. They had to rewrite the whole game in a different language for that. It's a lot of work!
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The same who did all the other Juicy Beast games!
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Online tutorials FTW! You can basically learn everything online these days.
Just try to make a really (really) simple game, and each time you hit a wall, search for a solution on Google, post on forums, etc. You'll eventually get the hang of it :] -
What do you mean by "game resources"?
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Making it fun is probably the most important thing. But also, just do what makes you happy. If you're doing it for money or to follow a trend, then the game won't be as awesome as it could be and it will show that you didn't enjoy making it.
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Strangely, we didn't until recently. We're not located directly in Montreal, so it's a bit more trouble, but we're slowly starting to show up in indie events (like Prince of Arcade and MRGS monthly meet up).
It's great fun so far, so we should keep going! -
If you know how to make a game, no! Just make one (or start working on one) and that's it, you're an indie game dev :]
Then if you would like to make a living out of it, it's another story. You need to make sure you know how to sell your games, and to make enough money from each of them to at least cover your expanses. These are the basics. You need to eat and have a roof to continue making games! -
Non, mais ça peut toujours être utile!
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We're using the default settings, but J-P actually "cleans" the lines by hand (mouse) after drawing them with his tablet.
Juicy Beast Studio’s Bio
Canada
We are a 2 year old independent video game studio based in the province of Quebec, in Canada. Our team is composed of 4 young developers who feed on creativity and interactivity! We’re all passionate about video games, web and art in general.

