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We feel that letting the players do the crazy stuff is the best option. If we start including futanari sex-crazed death knights in lore, we set a precedent. By keeping our lore characters fairly neutral in this regard, we make it so that you aren't explicitly forbidden or permitted to make these 'within lore.' We love watching the good-roleplay-police squirm because we don't give them anything to work with.
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The beginning of Up, the reveal two-thirds of the way through Up, the last shot of Up, and the denouement of Toy Story 3.
Thank goodness real emotion like that doesn't get into our game story or we'd have crying players left and right. That's why we fired the guy that wrote the quest where you find the letter on the Kirin Tor troll in Dragonblight. -
The tests we've been running back at HQ show <class> is in line with our expectations for other classes of that role. We hear your concern, though, and will make sure there isn't something we're calculating wrong. Stay tuned, citizen.
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Mojo is safely locked up in Townsville, USA.
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Guys! Shut up! Hey! Calm down, he's asking a serious question! Jeez, you guys are dicks.
A-heh-hem. We, um, we think that the community does a great job of bringing its own interest to bear. They have the best knowledge of what you geeks want, so we can focus on game mechanic issues, like giving Death Knights a real rez. -
Balance is a careful game run by the bleeding edge, nearly-exploity min-maxers in PvP and PvE. We feel they're the best representation of what we feel players should be doing.
As for the name, we feel Nom Nom Nom breaks the serious tone of the setting. That's why we had to promote the guy that wrote all the digging-through-poo quests until he was above the point to program more. -
It's not that these things aren't good ideas, it's that we have more pressing issues. For example, you'll notice that there are maps of Burning Crusade dungeons. Now when doing linear or easily memorized dungeons, you'll know where you are! Isn't that a better usage of developers' time?
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Ultimately we want powerful and memorable characters for both allies and enemies. We also like characters with shades of gray, which for us means making both Varian and Garrosh almost entirely unlikeable.
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I'll say "The Time of the Infinite Flight" just to lead to mass, crazed speculation in countless forums and articles all over the internet.
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If we implement player housing without banking, the non-roleplayers will complain like MAD. If we implemented player housing with banking, it would need to be instanced, and then -every- city would be as empty as the ones that aren't Stormwind and Orgrimmar are now.
We already have the game in a Phantasy Star Online-like state of standing in a lobby with people (the lobby being a capital city) before going out into some kind of instance. If player housing was put in in a meaningful way, I don't think we could call it an MMO anymore!
So yeah, we have nothing to announce at this time. -
Roleplay items like adjustable body sliders and last names are simply too many options that will lag things even more. How are our servers, which have to handle constant hidden addon chat channels and large numbers from thousands of people per second supposed to handle a whole x and y value from height and weight sliders, or a string variable for a last name?
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If we're going to make you invest an obscene amount of hours in getting a character to any relevant new content, we feel like you should be able to do whatever you want. Furthermore, in a setting where players are fully expected to crunch algorithms and spreadsheets, making all classes press something close to the same button sequence makes balance a LOT easier. We don't have all day, you know. We're making another MMO and like half of us still have to take the picture of ourselves holding Frostmourne for our Facebook profiles and greeting cards.
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While we wish we had time to explore every minuscule, pointless story discretion like what happened to one of the favored leaders of the Horde, or what the hell has been going on with blood elves and draenei in the past two years, we only have the manpower to focus on main story ideas, like the Dragonmaw murdering the fuck out of dwarves for no good reason and Garrosh or Varian's latest dick-waving contest. That said, we like updating old, seemingly abandoned content - just look at how much Forest Song has grown in Cataclysm.
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We feel that <class> is a little beneath where we want it to be. We're looking at raising the coefficient of <build-specific power> or increasing class-wide survivability. <obligatory copypasta> One of the benefits of our new talent tree system is that we can make sure each tree is roughly equivalent to its neighbors.</obligatory copypasta> That said, look for some changes in coming patches.
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We want to make sure this feature is perfect before putting it in-game. We don't want to put it in just to have it or because our competitors have it. It'll be done when it's done.
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While a vast police force to enforce even the barest of roleplay standards, such as speaking in-character in /say in public, would be ideal, we're not actively developing this feature. Stay tuned for further announcements.
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While the ability to converse with some of the big names of the Warcraft universe is a common desire, we have nothing to announce at this time.
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