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    1. Skulldog
    2. Skulldog

      I don't think I'll ever be good enough to draw something that 'touches millions' or makes some bold political statement. I guess that's why I do comics, I can tell stories and make statements without the limits of a single image.

    3. Skulldog

      My bag is a Army surplus medic bag, which currently does not have anything on it. My jacket does have some artist pins I'm gotten off Etsy, Gunnerromantic and Lindsay Campbell are the two I can name off the top of my head.

    4. Skulldog

      Actually two of my local friends are squeakies, and both are really awesome dudes to hang with, so I wouldn't be opposed to meeting more.

    5. Skulldog

      Teal. Muddy blue/greens. Sadly which are some of the hardest colors for me to use in art.

    6. Skulldog

      Part of it is my own personal emotional attachment to colors, the rest is..pure chance? I just like to pick colors I think fit, and other colors that work with/against my choices.

    7. Skulldog

      The idea of non-solid lifeforms is really wonderful to me. The same way we've recently been enlightened to the existence of arsenic based life, the idea of lifeforms that break from the 'norm' really stand out to me.

      I'm playing with a few characters, one's a balloon dog and the rest will be secret for the time being, I'm just really hard pressed to make 'random' character unless I have a large goal for them.

    8. Skulldog

      Interior building shots that include more than two characters. It's a needed evil I guess, as I don't turn down commissions that need it, nor do I avoid it with my own comic work. But, the whole time I work with it, I get this nagging 'everyone will know you're doing this wrong' feeling.

    9. Skulldog

      Shape shifters. I wanted to do a serious story with something that wasn't the standard werewolves forEVAR, but never really had a good base to work from. in 2006, I start kicking around the idea for a story where a world is plunged into a post apocalyptic state after killing a God. It was more a horror story at the time, but it has the same early ideas I ended up using for Asis.

    10. Skulldog

      Right now the biggest gripe I have is that I fail at keeping the balance between too much detail and not enough. I can spend hours rendering out all these little details, then zoom out and go..'crap, you can't even tell I did that'. Or I skip over putting enough detail in other areas and they look sloppy when viewed in full. That's something that's hard to improve, it's just trial and error from here.

      And the usually, no artist is ever happy answer: Anatomy is lacking, and I fall back on majestic looking things standing around too much.

    11. Skulldog

      This answer is subject to change, as I haven't gotten my finals in the mail juuust yet. But I am very pleased the final I was shown. It's not 100% perfect in my mind, but I was trying to work with keeping the price low for everyone, so I had some limiters.

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