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Freelancing is what I'm doing right now, for better or worse. I'm hoping it's going to be a stepping stone into a staff writer position, but at the same time, if I can make it work, more power to me.
And I kind of know what he means about the editor thing, but at the same time, at some point I'm sure I'll probably want a change. Something to do for a year or two before hitting the freelance circuit, I suppose.
To be honest, I haven't really thought that far ahead, yet. -
To review, I'd probably prefer writing about Just Cause 2, (depending on wordcount), if only because there's a much larger scope for talking about different things, and approaching the review in certain ways. Although BC2 easily lends itself towards a sort of battlefield narrative that is always effective.
And sure. I think it's the natural course of how this profession goes, or at least, if you want to go anywhere within this sphere of career. Also, it allows for you to take whatever publication you're working for in a direction you'd like it to go in, and that sort of creative freedom is always something to strive for. -
Sure man! I'll just usher you in on the red carpet and then we can have biscuits and tea and laugh and cry and have some good times.
Although it would probably best if you just sent me some work that's good and stuff. When I'm editor of a big magazine/website. (It's gonna happen. Believe in something enough and it'll happen.) -
Wait what? You actually *want* a Dystopia? That's like wanting the world to be like 1984!
Although Blade Runner *does* have flying cars, sex robots and origami. Are these things enough to surrender our great morality for? Maybe, just maybe.
It'd also always be raining, and we'd have to monologue everything we did, which I'm sure would get tiresome eventually.
I think I'll be happy if we have flying cars. Get on it, science! -
Yes.
Ok, that's just mean.
Probably the most interesting one is to do with one of the first cats my family had. She had three legs because she'd been run over and survived. Or at least, most of her survived, excepting the leg.
Anyway, she used to go away for days at a time, which was a little puzzling, because with three legs, you'd hardly think she'd be the best huntress. So anyway, eventually we realised she was pretty sick, (cancer, I think), so we had her put down.
Few days later, we get a knock on the door, and this little old lady is going door to door asking if anyone has seen her cat. Her cat has three legs, is black, quite old.
My mum goes all angry-eyed, glares at the woman and says. "First, that's not your cat. That's our's. Secondly, she's been put down. Thirdly, you shouldn't feed other people's animals, and then claim they're your own. You're a thief." And she closes the door.
To this day, I'm not sure whether that was harsh or not. -
I don't think it's nearly as well done as this video:
http://www.youtube.com/watch?v=rwZSQrDuYzo
but I appreciate the sentiment. -
Horace. Always Horace. Because he is endless.
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I'm getting increasingly worried by the nature of these questions. Hairless bears.
I'm worried because a hairless bear could be among us, even now, and as we all know, bears are a great threat to ourselves as individuals, and our society as a whole. If you see a hairless bear, do what is right, and run the fuck away. -
I'll let you know after I finish converting this question into a consumable fuel.
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Ah, well the problem with attempting to address that issue is that interesting games are, at least from my perspective, good games, and so trying to talk about an interesting bad game is somewhat counter-intuitive.
But then again, if you're trying to talk interesting conceptually/thematically/narratively, yet bad at actually doing stuff games do, like the interactive aspect, then I completely understand where you are coming from, and think that it's a pretty interesting discussion.
So yeah. That. -
I'm not sure why you're equating bad with interesting. Or are you asking what was the most interesting, yet bad game I've played?
I suppose on the principles of game-ness, I'd say The Path was a bad game, but a very interesting one. Probably about seven bads.
But then if you're asking what is the most interesting game I've played, and if it was bad, then...
Most recently I found God of War 3 very interesting because it wasn't nearly as mindless as I'd expecting, and it wasn't bad at all, so I give it no bads. I also reviewed it here, mentioning why I thought it interesting.
http://resolution-magazine.co.uk/content/review-god-of-war-iii/
You confuse me question man. -
Nope, wasn't me. I went to the one in Reading, and promptly got Tom angry enough to seek me out after I killed him Many Times as a Pyro.
It was a good time. -
In the-.. wait! You almost had me! Nice try Mr FBI!
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Man, you're going to have to make me dig up the video for this.
Just a moment.
Aha, here we go.
http://www.xtranormal.com/watch/6158647/
I think Butcher Kieron explains the situation properly. -
Hah.
Short answer: Confident.
Long answer: Not sure, maybe?
I guess the fact that I've got a somewhat untouchable ego and a currently perpetual positive feedback cycle are somewhat skewing my perceptions at the moment, but I'm pretty confident, for a number of reasons.
Not least, because I'm being published by people at the top of the field, and I'm being paid by others. I'm taking that to mean that I'm good enough, I've just got to get myself up there.
Which means I'm currently searching for a job, but luckily, due to the contacts I've already got, approaching people for work is far, far easier than it would have been otherwise. I've always said that the hardest part of getting a job is getting your name in the potential employer's head; everything past that is just crossing the Ts and dotting the Is.
So yeah, I guess we'll see. -
It's trying to tell you something.
Check your nearby wells, there's probably a young boy in trouble. -
It's really not at all as interesting as you might think.
So I started playing TF2, a lot. So much that I felt that my constant changing of a username needed to stop and I needed to stick to something if I wanted to actually get recognised by any of the many people I was playing with regularly.
So, to put it simply, The Poisoned Sponge came about because it fit in with both the 50s Spy Chic of TF2, and the slightly oddball humour of the game.
And because I'd come up with the somewhat not-funny subtitle: 'Because Sometimes Cleaning Products Can't be Trusted.'
Maybe I didn't get enough baths as a child. Or maybe I HAD TOO MANY!
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Phill Cameron’s Bio
Amassing contacts like a giant ant forming a burrow. The metaphor ends here, folks.

