Any chance we will be able to chose weaknesses for our character in character creation? Would such a system be too hard to balance (in Daggerfall you could become pretty powerful, chosing weaknesses that wouldn't hinder you anyway)?

  • Joshua E. Sawyer

    I think systems like that *can* be hard to balance, but I don't think they're impossible to balance, especially if strengths and weaknesses are sort of rolled together like Fallout's trait system. I like them, but it's too early to say if we'll do something like that for PE.