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All responses Most smiled responses
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Gabe's the fucking man. No question. He's the Bill Gates or Steve Jobs of the game industry.
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At least a year out, if not a little longer. Basically, as soon as your game looks great and is representative of what you will ship. You need at least a year these days to properly launch a new IP.
You need time to build a fan community and time for people to learn about your game. You can't do that in 3 months or even 6 months. The biggest game releases all start by showing their game > 1 year from release.
The worst publisher marketing is where you don't see much from a game until 6 months out, then they spam the press 3 months out. That's ABC marketing and it usually fails, because there's no time to really build a community or awareness of the game. -
Any successful game series is going to have to change and evolve with the times. Gamers grow up and get more sophisticated. New consoles enter the scene allowing new genres of game or different styles of games. Competitors raise the bar all the time.
In Resident Evil's case, they did exactly the right thing with Resident Evil 4. The series was getting stale and technology advanced to the point where they could do everything in a full 3D engine in real-time. They actually raised the bar for 3rd person action games with RE4.
GTA went from top down 2D scrolling games to GTA3 which is about as large a leap as I've ever seen.
Look at all the style/genre changes the Mario games have gone through. Change is a good thing, sometimes and keeps a franchise fresh and interesting. -
It's bittersweet. We went though a lot that we didn't have to because of a publisher that was all too willing to use their legal team as a weapon.
Had we not crafted a creative solution to the suit, it could have drug on and on and things could have stayed in limbo much longer than they were and it could have been a lose-lose-lose situation for us, Take 2 and the fans. -
Betting it was the pinball game we did with Wildfire Studios called Balls of Steel :)
http://en.wikipedia.org/wiki/Balls_of_Steel_(computer_game)
It's hard to remember every line of dialog that Duke said, across all the game, but I think the above is a very good guess. -
There are always exceptions, but imo, yes. Absolutely. The best games are created from passionate people. There are multiple decisions made by every team member every day when making a game. If you don't play games and have solid points of reference how do you know if you're in the ballpark or knocking it out of the park?
How do you communicate with other team members when you are working on a shooter and someone reference's something from any number of other games?
In my experience the best developers are not only skilled at their jobs, but they are also pretty passionate gamers. This doesn't mean your Gamerscore is 75,000 but it does mean that you play games, and play all the games relevant to the game you're trying to make.
Most development teams make it a requirement that you play games and can talk about them in terms of design or technical aspects, as part of the interview process. -
Blizzard has never failed me. I trust them to deliver time and time again. I have no real thoughts on Diablo 3 other than I want it. Graphically I'm fine with it. Plot, I don't really care.
I will say, that I wish Diablo 3 was on the 360, but I recognize the interface/control issues that would present. Still...achievements to add to my gamerscore, playing with friends on xbox live, it'd be so sweet. -
I think the "short game" issue is really a non-issue today and its the rule vs the exception.
I prefer 10 hour games on normal difficulty. People have busy lives today and have less time to play games. I also find that in most cases, most games outstay their welcome after 10 hours. There are exceptions for rpg's and open world games.
The problem is that game length is incredibly random and subjective based on the gamer playing them. A lot of games get tagged with being "short" or 5-6 hour games because the 1% ultra hardcore gamer just sped through them. Most people take longer to finish a game so talk of a "short game" never turns me off a game. In fact, it's often a selling point.
The fact is that most single player games are in the 10 hour range today and it seems to be ok with most people. This is good, because games also cost 20-30 million to create and content is very very expensive, so developers are trying to go for shorter and more polished experiences. -
A few years ago Lee got into radio broadcasting. He does news updates on the 1080 KRLD AM here in Dallas. Always freaks me out when I hear his voice on the radio :)
For those that don't know, Lee was a musician and did the music for Rise of the Triad, Shadow Warrior and half the Duke Nukem 3D music, including the title song. -
We released Duke Nukem in late 1991. We released Wolfenstein 3D mid 1992. It changed things. It was pretty obvious that 3D FPS games were going to be the Next Big Thing (tm), so after Duke Nukem 2 (which was already in production) the decision was made to take Duke into 3D. Duke Nukem had been a popular and successful series and it was thought that it was better to take this series into 3D vs creating a new game.
Not many people know this, but Duke 3D was originally on technology similar to Wolfenstein 3D but not much work was done on it, because we got a more advanced 3D engine to work with for the game. -
Porn movies parody real movie names all the time so it was just a name gag with this movie:
http://www.imdb.com/title/tt0105417/
We failed to have nuns kissing on the poster which would have been awesome. Probably due to the really low res art and lack of decent nun-kissing reference art for the artists.
Chalk it up to being too obscure of a pop culture reference. -
Can't wait to see more. Thank you random R* employee, or internet impostor.
p.s. email me a screenshot :) -
I like R* and they always make great games. I'm also a big fan of rebooting a franchise at some point, as you saw with Metal Gear 4 and an older Snake, or with the new Splinter Cell game.
I don't think Max Payne was old or dated or in need of a reboot. Certainly the early screen shots are 180 degrees from what people expected to see and it seems to me that they changed too much. It seems that most people think that Max looks too different (old, bald and overweight), and the jungle/tropical locations don't seem to fit the gritty film noir core of Max Payne. In fact, the changes seem so drastic that if you weren't told it was Max Payne you'd have no way to know that.
I guess we'll have to wait and be patient for some more information or game videos. -
No time limit, as long as I'm motivated to do it, and not being lazy. I'm pretty lazy, and Justin Bieber is on Jimmy Fallon right now, so you have to understand priorities!!!
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I've actually lost touch with Chuck but I know that after Valve he was at Midway games in Chicago. His Moby Games profile seems to support that.
http://www.mobygames.com/developer/sheet/view/developerId,1010/
Chuck was a great guy to work with. Prior to coming to Apogee to work on Rise of the Triad, he was a tattoo artist in Dallas. Chuck pretty much visualized all the characters in Duke Nukem 3D. -
When we were working with GT Interactive they had a killer marketing department headed by Tony Kee. Tony was a big Duke fan and they were responsible for the Duke Nukem action figures, pushing some of the console games like Zero Hour forward and more. It was probably the most prolific time in merchandising Duke. Then the French company, Infogrames, bought GT Interactive and everything went to hell (story for another day).
One of the cool things Tony and GT pitched to us was a CD full of music that Duke would listen to. As we were discussing it, the idea came up about getting a real band to cover the Duke theme song. They tossed out "We might can get someone like Megadeth to do it" and were like "Um, ok...fuck yeah?". I really liked their version of the theme song. -
Remember, that most movies suck, anyway. Even big ones, with big budgets (Transformers 2 anyone?) it's certainly true that game movies are especially bad in epic ways. They generally have lesser quality Hollywood talent on them. At some point we need a major Hollywood director and writer on a game movie. In most game movies, the writing and story has certainly been the weakest part.
The Doom movie still makes me sad. That could have been so great. I suspect the upcoming Prince of Persia movie might be pretty good and take the crown as best game movie. We'll see. -
Probably close to 3,000, which is why I'm slow to respond. Formspring doesn't have very good Inbox management and only has Prev/Next buttons and lists about 25 questions per page. It takes a bit of effort to scroll through and look for questions.
George Broussard’s Bio
Game industry dude at 3D Realms. Ask me questions about the game industry or our history, or whatever.


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