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not game #2 but SMB:TG... maybe if it works with what we are doing.
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usually that translates to fat, hairy Spanish looking guy.
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i will be working on the expansion till the night before launch, this was the same with Isaac and SMB as well... just how i work i guess.
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slightly stressed out, worried and numb. :)
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oh ill for sure be revisiting random generation very soon, in fact there is a game in the works that uses it a lot.. and another after that that has it as its main focus.
isaac was a way to prototype and learn a lot about random game generation. i hope to use what i learned a lot. -
sadly outside of it i resemble a sea cucumber that fell on a dirty floor.
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piracy isnt loss of profit, nothing is being taken away from me and the people who pirated it would have never paid for it anyway.
when you make games you cant ever think of piracy as someone stealing from you or money you could have had, its just something you can expect to happen.
i personally believe piracy can help good games sell more copies. if i had it myway everyone able to buy the game id force to buy it, but im a realistic person and i still pirate tv and movies so who am i to tell anyone what they should and shouldnt pirate?
this is just how things work these days. -
when i smell good i assume i smell like nothing at all. when i smell bad i smell like dirt and BO
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Yes, more than ill probably remember. but the most notable is bandage girl who is based on her and chads character was mostly her idea. The princess in Braid is based on Danielle in her wedding dress, and Brea from Gish is also based on a Gothic version of her.
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i dont think it will be that buggy, it will be very playable but i think there will be some item combo issues. the best way to get bugs to us would be to make a thread on steam forums detailing all the new bugs in wrath of the lamb.
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im think/hope it will be around 8-10 months
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yes, i believe game 2 will have an over 2 year cycle
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you cant accidentally put symbolism in anything.
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i sketch very rough ideas on paper, game design, character and so on. super basic scratchy stuff that gives me a rough idea of what id like to do digitaly... then i just jump into flash and start working out the style of what i had in mind in digital forms.
i rarely draw, scan and redraw digitally these days. i tend to just sketch a crude thumb nail and scan then draw over digitally at most.
youll get more used to it over time, ive been working in flash for 10 years... -
i love all aspects of design a ton, they are all very interesting to me and games that encompass them all are usually the ones i enjoy working on the most.
characters and levels come from very different parts of my brain, sometimes its hard to switch gears but when i have something that uses lots of different aspects, characters, story, core game design, level design etc. its usually best because when im feeling less inspired to work on characters i can easily jump into levels and continue to have fun with the projects.
having fun with a projects is #1 when it comes to being efficient and making something awesome. -
They are both very important to me, i dont feel full invested in a project unless im also expressing something through it and i wont feel inspired to work on a project if i dont think its technically solid design/art wise.
im still not to the point where i can properly draw what is in my head, ive given up on that long ago. its much more interesting to simply think less and let my subconscious do what it will and just go with what comes out.. its a lot more exciting that way.
i am always trying to grow and get better as an artist, but i doubt ill ever be good to the point of being able to draw exactly what i have in my head perfectly -
Super Meat Boy by far. i think the next team meat game will blow it out of the water though.
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you need to think of it as if SMB was a movie, this is the game version of that movie
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