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When it comes to what there is, in existence right now, it's only paintings, drawings, and rambling explanations in the artist comments or on LJ.
But there was a time when I wrote a lot about my characters, and it's something I plan to do again. My old writing was lost in a computer crash years ago, so I can't show you, unfortunately.
But the narratives didn't just go away simply because I was failing to write them up. I still think of my characters as being part of stories, scenes, moments in time. I think I'm obligated to find a way to get back in the saddle with writing. -
The trait shared by Molly, Helen, Sanguine and a few others: confidence in one's ability to make and keep friends. I've been convinced since I got sick that I just don't offer enough to offset all the work it'd take to be my friend, which is probably illogical since I haven't given anyone a chance.
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I haven't had an opportunity to travel much, so I don't know a lot about what sorts of places are out there that might be a good fit for me. I do sort of want to move, but I don't want to even imagine I know where to go.
As for other worlds... I like this one, actually, it's a lot cooler than anything I've seen anyone make up yet. -
Had to think about it (I've seen a lot of bad movies...) But I'm going to say Sleepwalkers.
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Except in the case of real people and things showing up, my dreams tend to involve scenes and characters I've never even come close to coming up with while awake.
I've rarely seen some of the characters I had when I was in my teens, but none of the newer ones have ever shown up - Dime, Sanguine, Lines, Sornal, Seekali, Ada... A couple characters originated from dreams and continue to pop up - Lakell and Idaia Fisher.
I think I like how my dreams focus on surreal creative freedom. I don't have awareness in my dreams, so they are free from the constraints of "wait, how does that even work?" or "he/she wouldn't act like that!" stuff just happens in my dreams without explanation, and I enjoy that. -
I wasn't raised with a religion, so from the beginning I was on the outside of religion looking in and wondering "... Wha?" I had none of the familiarity to make any of this seem less absurd.
I accumulated information slowly over a childhood and young adulthood of insatiable curiosity, and simply remained unconvinced. Even though I went through a phase of extreme interest in the supernatural.
The decision to identify as an athiest came long after I'd already come to my (still, to this day, provisional) conclusion about the supernatural - the difference for me between agnostic and atheist was semantics. It was deciding which bad stereotype I preferred being strung up for before I got to explain myself.
But the conclusion itself about how I felt about supernatural ideas (moving from apathy to having an opinion) came from evidence of the foibles of the human mind. Possibly to the greatest degree, confirmation bias and cognitive dissonance. -
Alphonse Mucha, Maxfield Parrish, Salvidor Dali, Hayao Miyazaki and several of my online peers, such as (in no particular order) PsychoHazard, Kalamu, Emla, Ursula Vernon, Benoit Paille and Kory Bingaman Francka. There are many others who have had impact on me or my work, but these stand out to me as either having changed my work or how I think about it by exposure to them.
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Maybe it's a side effect of reading so much information that the facts and legends and rumors start forming multi-celled animals that birth their patchwork children in a bed of confused neuron firings.
Or maybe it's from the time I fell and hit my head on a cement curb as a child. -
It's the name of the art program I used to create the image (The GNU Image Manipulation Program aka GIMP).
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It's hard to pin it down to simple statements. If it were simple I probably wouldn't be so obsessed with it. If I had to answer to all these at the same time, I'd say "research!" but I'm going to touch on two things you mentioned separately too.
My favorite aspect of creating a world or setting is having this enormous sandbox for experimenting with my own thoughts, questions and ideas about the real one, sometimes learning what I think in the process and expressing difficult to articulate ideas.
My favorite thing about creating characters is just how enjoyable it is to try and think like someone else and even with the strange, horrible and absurd, finding the thought processes, feelings and history that make them understandable.
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Megara Gordon’s Bio
Artist and worldbuilder. I make characters.


