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Sure, as long as they're not mine and/or eating my food.
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Prior to getting my elbows deep with the work of actually trying to realize one of the many ideas locked in my skull, I would have answered "a 4X with heavy emphasis on economy and optional story mode".
Now that I've been doing it for a while, I believe that I'll probably be remembered as one of the developers that brought back the adventure game genre. -
Executing my plans. I'm the Hannibal Smith of game development.
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Stopped playing it. Don't get me wrong, it's the best damn thing that's come along since LAN-enabled Doom (yeah, I'm that old) but I've got games to make.
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I don't play favorites, but:
Minecraft, a force of nature that no true gamer could ever deny.
Amnesia: Dark Descent and the Penumbra series before it are amazing examples of atmosphere done right.
Really enjoying QuantZ at the moment. -
The long term goal is a studio capable of producing large-scale interactive experiences of AAA quality, something I know I cannot do on my own.
So, as many as it takes to reach that goal.
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Christopher 'Jack'...’s Bio
Unity3D & Autodesk independent video game developer, lorecrafter, & post-apocalyptic superhero.

